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Lineage II Skills


Data mined from L2DP

Elf - Human - Dark Elf - Orc - Dwarf

Elf
Elven Fighter Elven Mystic
Elven Knight Elven Scout Elven Wizard Elven Oracle
Temple Knight SwordSinger Plain Walker Silver Ranger Elemental Summoner SpellSinger Elder


Human
Fighter
Knight Warrior Rogue
Dark Avenger Paladin Warlord Gladiator Treasure Hunter Hawkeye
Mystic
Wizard Cleric
Sorcerer Necromancer Warlock Bishop Prophet


Dark Elf
Dark Fighter Dark Mystic
Pallus Knight Assasin Dark Wizard Shillien Oracle
Shillien Knight Bladedancer Abyss Walker Phantom Ranger Phantom Summoner Spell Howler Shillien Elder


Orc
Orc Fighter Orc Mystic
Orc Raider Orc Monk Orc Shaman
Destroyer Tyrant Overlord Warcryer


Dwarf
Dwarven Fighter
Scavanger Artisan
Bounty Hunter Warsmith


 
Level 1
Skill Type Cost Range Delay SP Cost Description
Luck Luck 1 Passive --- --- --- Given If you die at LV4 or under, you will lose experience, but maintain items.
 
Level 5
Skill Type Cost Range Delay SP Cost Description
Armor Mastery Armor Mastery 1 Passive --- --- --- 160 Defense increases.
Relax Relax 1 Passive --- --- --- 160 Recovers HP quickly when sitting.
Weapon Mastery Weapon Mastery 1 Passive --- --- --- 160 Attack power increases.
Mortal Blow Mortal Blow 1 Active 10 40 11 60 Attempts strong critical attack. Available with daggers only. Power 73.
Mortal Blow Mortal Blow 2 Active 10 40 11 60 Attempts strong critical attack. Available with daggers only. Power 80.
Mortal Blow Mortal Blow 3 Active 11 40 11 60 Attempts strong critical attack. Available with daggers only. Power 88.
Power Shot Power Shot 1 Active 19 700 25 60 Causes great damage from far distance with bow. Power 65. Over-hit available.
Power Shot Power Shot 2 Active 20 700 25 60 Causes great damage from far distance with bow. Power 71. Over-hit available.
Power Shot Power Shot 3 Active 21 700 25 60 Causes great damage from far distance with bow. Power 78. Over-hit available.
Power Strike Power Strike 1 Active 10 50 13 60 Gathers power to hit hard. Available with swords and blunts only. Power 25. Over-hit available.
Power Strike Power Strike 2 Active 10 50 13 60 Gathers power to hit hard. Available with swords and blunts only. Power 27. Over-hit available.
Power Strike Power Strike 3 Active 11 50 13 60 Gathers power to hit hard. Available with swords and blunts only. Power 30. Over-hit available.
 
Level 10
Skill Type Cost Range Delay SP Cost Description
Armor Mastery Armor Mastery 2 Passive --- --- --- 550 Defense increases.
Armor Mastery Armor Mastery 3 Passive --- --- --- 550 Defense increases.
Weapon Mastery Weapon Mastery 2 Passive --- --- --- 1,100 Attack power increases.
Mortal Blow Mortal Blow 4 Active 13 40 11 350 Attempts strong critical attack. Available with daggers only. Power 115.
Mortal Blow Mortal Blow 5 Active 13 40 11 350 Attempts strong critical attack. Available with daggers only. Power 126.
Mortal Blow Mortal Blow 6 Active 14 40 11 350 Attempts strong critical attack. Available with daggers only. Power 137.
Power Shot Power Shot 4 Active 25 700 25 350 Causes great damage from far distance with bow. Power 102. Over-hit available.
Power Shot Power Shot 5 Active 26 700 25 350 Causes great damage from far distance with bow. Power 112. Over-hit available.
Power Shot Power Shot 6 Active 27 700 25 350 Causes great damage from far distance with bow. Power 122. Over-hit available.
Power Strike Power Strike 4 Active 13 50 13 350 Gathers power to hit hard. Available with swords and blunts only. Power 39. Over-hit available.
Power Strike Power Strike 5 Active 13 50 13 350 Gathers power to hit hard. Available with swords and blunts only. Power 42. Over-hit available.
Power Strike Power Strike 6 Active 14 50 13 350 Gathers power to hit hard. Available with swords and blunts only. Power 46. Over-hit available.
 
Level 15
Skill Type Cost Range Delay SP Cost Description
Armor Mastery Armor Mastery 4 Passive --- --- --- 2,000 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
Armor Mastery Armor Mastery 5 Passive --- --- --- 2,000 Increases defense when wearing heavy equipment. Increases defense and evasion when wearing light equipment.
Weapon Mastery Weapon Mastery 3 Passive --- --- --- 4,000 Attack power increases.
Mortal Blow Mortal Blow 7 Active 17 40 11 1,300 Attempts strong critical attack. Available with daggers only. Power 178.
Mortal Blow Mortal Blow 8 Active 18 40 11 1,300 Attempts strong critical attack. Available with daggers only. Power 193.
Mortal Blow Mortal Blow 9 Active 19 40 11 1,300 Attempts strong critical attack. Available with daggers only. Power 210.
Power Shot Power Shot 7 Active 34 700 25 1,300 Causes great damage from far distance with bow. Power 158. Over-hit available.
Power Shot Power Shot 8 Active 36 700 25 1,300 Causes great damage from far distance with bow. Power 172. Over-hit available.
Power Shot Power Shot 9 Active 37 700 25 1,300 Causes great damage from far distance with bow. Power 187. Over-hit available.
Power Strike Power Strike 7 Active 17 50 13 1,300 Gathers power to hit hard. Available with swords and blunts only. Power 60. Over-hit available.
Power Strike Power Strike 8 Active 18 50 13 1,300 Gathers power to hit hard. Available with swords and blunts only. Power 65. Over-hit available.
Power Strike Power Strike 9 Active 19 50 13 1,300 Gathers power to hit hard. Available with swords and blunts only. Power 70. Over-hit available.

 


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