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Lineage II Skills


Data mined from L2DP

Elf - Human - Dark Elf - Orc - Dwarf

Elf
Elven Fighter Elven Mystic
Elven Knight Elven Scout Elven Wizard Elven Oracle
Temple Knight SwordSinger Plain Walker Silver Ranger Elemental Summoner SpellSinger Elder


Human
Fighter
Knight Warrior Rogue
Dark Avenger Paladin Warlord Gladiator Treasure Hunter Hawkeye
Mystic
Wizard Cleric
Sorcerer Necromancer Warlock Bishop Prophet


Dark Elf
Dark Fighter Dark Mystic
Pallus Knight Assasin Dark Wizard Shillien Oracle
Shillien Knight Bladedancer Abyss Walker Phantom Ranger Phantom Summoner Spell Howler Shillien Elder


Orc
Orc Fighter Orc Mystic
Orc Raider Orc Monk Orc Shaman
Destroyer Tyrant Overlord Warcryer


Dwarf
Dwarven Fighter
Scavanger Artisan
Bounty Hunter Warsmith


 
Level 40
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 1 Passive --- --- --- 19,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 2 Passive --- --- --- 19,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 3 Passive --- --- --- 19,000 Increases attack power when using bows.
Expertise Grade C Expertise Grade C 2 Passive --- --- --- Given Becomes familiar with C grade equipment.
Magic Resistance Magic Resistance 15 Passive --- --- --- 19,000 Increases magic resistance.
Magic Resistance Magic Resistance 16 Passive --- --- --- 19,000 Increases magic resistance.
Magic Resistance Magic Resistance 17 Passive --- --- --- 19,000 Increases magic resistance.
Dance of Fire Dance of Fire 1 Active 60 --- 10 57,000 Temporarily increases party's critical damage. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 17 Active 25 600 15 19,000 Absorbs HP. Power 49.
Drain Health Drain Health 18 Active 27 600 15 19,000 Absorbs HP. Power 50.
Drain Health Drain Health 19 Active 27 600 15 19,000 Absorbs HP. Power 52.
Freezing Strike Freezing Strike 3 Active 18 600 8 29,000 Freezes surrounding air for an instant. Power 30.
Freezing Strike Freezing Strike 4 Active 18 600 8 29,000 Freezes surrounding air for an instant. Power 31.
Hex Hex 1 Active 9 600 6 57,000 Decreases defense. Intensity 1.
Sting Sting 13 Active 40 50 11 19,000 Wounds opponent in vital spot. Power 123. Intensity 4. Over-hit available.
Sting Sting 14 Active 41 50 11 19,000 Wounds opponent in vital spot. Power 131. Intensity 4. Over-hit available.
Sting Sting 15 Active 43 50 11 19,000 Wounds opponent in vital spot. Power 139. Intensity 5. Over-hit available.
 
Level 43
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 4 Passive --- --- --- 22,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 5 Passive --- --- --- 22,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 6 Passive --- --- --- 22,000 Increases attack power when using bows.
Focus Mind Focus Mind 2 Passive --- --- --- 65,000 MP healing speed increases.
Magic Resistance Magic Resistance 18 Passive --- --- --- 22,000 Increases magic resistance.
Magic Resistance Magic Resistance 19 Passive --- --- --- 22,000 Increases magic resistance.
Magic Resistance Magic Resistance 20 Passive --- --- --- 22,000 Increases magic resistance.
Dance of Light Dance of Light 1 Active 60 --- 10 65,000 Temporarily grants sacred power to party's attack. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 20 Active 28 600 15 22,000 Absorbs HP. Power 53.
Drain Health Drain Health 21 Active 28 600 15 22,000 Absorbs HP. Power 55.
Drain Health Drain Health 22 Active 29 600 15 22,000 Absorbs HP. Power 57.
Freezing Strike Freezing Strike 5 Active 19 600 8 33,000 Freezes surrounding air for an instant. Power 33.
Freezing Strike Freezing Strike 6 Active 19 600 8 33,000 Freezes surrounding air for an instant. Power 34.
Sting Sting 16 Active 43 50 11 22,000 Wounds opponent in vital spot. Power 148. Intensity 5. Over-hit available.
Sting Sting 17 Active 44 50 11 22,000 Wounds opponent in vital spot. Power 157. Intensity 5. Over-hit available.
Sting Sting 18 Active 45 50 11 22,000 Wounds opponent in vital spot. Power 166. Intensity 5. Over-hit available.
 
Level 46
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 7 Passive --- --- --- 29,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 8 Passive --- --- --- 29,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 9 Passive --- --- --- 29,000 Increases attack power when using bows.
Magic Resistance Magic Resistance 21 Passive --- --- --- 29,000 Increases magic resistance.
Magic Resistance Magic Resistance 22 Passive --- --- --- 29,000 Increases magic resistance.
Magic Resistance Magic Resistance 23 Passive --- --- --- 29,000 Increases magic resistance.
Confusion Confusion 2 Active 38 600 120 85,000 Confuses enemy and alters its attack target.
Dance of Inspiration Dance of Inspiration 1 Active 60 --- 10 85,000 Temporarily increases party's hit rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 23 Active 30 600 15 29,000 Absorbs HP. Power 58.
Drain Health Drain Health 24 Active 30 600 15 29,000 Absorbs HP. Power 60.
Drain Health Drain Health 25 Active 32 600 15 29,000 Absorbs HP. Power 61.
Freezing Strike Freezing Strike 7 Active 20 600 8 43,000 Freezes surrounding air for an instant. Power 36.
Freezing Strike Freezing Strike 8 Active 22 600 8 43,000 Freezes surrounding air for an instant. Power 37.
Sting Sting 19 Active 47 50 11 29,000 Wounds opponent in vital spot. Power 175. Intensity 5. Over-hit available.
Sting Sting 20 Active 48 50 11 29,000 Wounds opponent in vital spot. Power 185. Intensity 5. Over-hit available.
Sting Sting 21 Active 49 50 11 29,000 Wounds opponent in vital spot. Power 196. Intensity 5. Over-hit available.
 
Level 49
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 10 Passive --- --- --- 42,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 11 Passive --- --- --- 42,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 12 Passive --- --- --- 42,000 Increases attack power when using bows.
Focus Mind Focus Mind 3 Passive --- --- --- 120,000 MP healing speed increases.
Magic Resistance Magic Resistance 24 Passive --- --- --- 42,000 Increases magic resistance.
Magic Resistance Magic Resistance 25 Passive --- --- --- 42,000 Increases magic resistance.
Magic Resistance Magic Resistance 26 Passive --- --- --- 42,000 Increases magic resistance.
Dance of Mystic Dance of Mystic 1 Active 60 --- 10 120,000 Temporarily increases party member's magic resistance. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 26 Active 32 600 15 42,000 Absorbs HP. Power 63.
Drain Health Drain Health 27 Active 33 600 15 42,000 Absorbs HP. Power 65.
Drain Health Drain Health 28 Active 34 600 15 42,000 Absorbs HP. Power 66.
Freezing Strike Freezing Strike 9 Active 23 600 8 62,000 Freezes surrounding air for an instant. Power 39.
Freezing Strike Freezing Strike 10 Active 23 600 8 62,000 Freezes surrounding air for an instant. Power 40.
Poison Poison 2 Active 23 600 9 120,000 Poisons. Intensity 5.
Sting Sting 22 Active 51 50 11 42,000 Wounds opponent in vital spot. Power 206. Intensity 5. Over-hit available.
Sting Sting 23 Active 52 50 11 42,000 Wounds opponent in vital spot. Power 217. Intensity 5. Over-hit available.
Sting Sting 24 Active 54 50 11 42,000 Wounds opponent in vital spot. Power 229. Intensity 5. Over-hit available.
 
Level 52
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 13 Passive --- --- --- 62,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 14 Passive --- --- --- 62,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 15 Passive --- --- --- 62,000 Increases attack power when using bows.
Expertise Grade B Expertise Grade B 3 Passive --- --- --- Given Becomes familiar with B grade equipment.
Magic Resistance Magic Resistance 27 Passive --- --- --- 62,000 Increases magic resistance.
Magic Resistance Magic Resistance 28 Passive --- --- --- 62,000 Increases magic resistance.
Magic Resistance Magic Resistance 29 Passive --- --- --- 62,000 Increases magic resistance.
Dance of Concentration Dance of Concentration 1 Active 60 --- 10 190,000 Temporarily increases party's casting speed, and decreases cancel rate. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 29 Active 34 600 15 62,000 Absorbs HP. Power 68.
Drain Health Drain Health 30 Active 35 600 15 62,000 Absorbs HP. Power 70.
Drain Health Drain Health 31 Active 35 600 15 62,000 Absorbs HP. Power 72.
Freezing Strike Freezing Strike 11 Active 24 600 8 94,000 Freezes surrounding air for an instant. Power 42.
Freezing Strike Freezing Strike 12 Active 24 600 8 94,000 Freezes surrounding air for an instant. Power 43.
Hex Hex 2 Active 13 600 6 190,000 Decreases defense. Intensity 2.
Power Break Power Break 2 Active 13 600 15 190,000 Decreases attack powers. Intensity 2.
Sting Sting 25 Active 55 50 11 62,000 Wounds opponent in vital spot. Power 241. Intensity 6. Over-hit available.
Sting Sting 26 Active 55 50 11 62,000 Wounds opponent in vital spot. Power 253. Intensity 6. Over-hit available.
Sting Sting 27 Active 56 50 11 62,000 Wounds opponent in vital spot. Power 266. Intensity 6. Over-hit available.
 
Level 55
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 16 Passive --- --- --- 100,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 17 Passive --- --- --- 100,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 18 Passive --- --- --- 100,000 Increases attack power when using bows.
Focus Mind Focus Mind 4 Passive --- --- --- 300,000 MP healing speed increases.
Magic Resistance Magic Resistance 30 Passive --- --- --- 100,000 Increases magic resistance.
Magic Resistance Magic Resistance 31 Passive --- --- --- 100,000 Increases magic resistance.
Magic Resistance Magic Resistance 32 Passive --- --- --- 100,000 Increases magic resistance.
Dance of Warrior Dance of Warrior 1 Active 60 --- 10 300,000 Temporarily increases party member's attack power. When dancing continuously, additional MP is consumed. Available when equipped with double-blades.
Drain Health Drain Health 32 Active 37 600 15 100,000 Absorbs HP. Power 73.
Drain Health Drain Health 33 Active 38 600 15 100,000 Absorbs HP. Power 75.
Drain Health Drain Health 34 Active 38 600 15 100,000 Absorbs HP. Power 77.
Freezing Strike Freezing Strike 13 Active 25 600 8 150,000 Freezes surrounding air for an instant. Power 45.
Freezing Strike Freezing Strike 14 Active 25 600 8 150,000 Freezes surrounding air for an instant. Power 46.
Poison Blade Dance Poison Blade Dance 1 Active 105 --- 60 300,000 Inflicts damage by casting poison on the enemy. Available when equipped with double-blades.
Sting Sting 28 Active 58 50 11 100,000 Wounds opponent in vital spot. Power 279. Intensity 6. Over-hit available.
Sting Sting 29 Active 59 50 11 100,000 Wounds opponent in vital spot. Power 292. Intensity 6. Over-hit available.
Sting Sting 30 Active 61 50 11 100,000 Wounds opponent in vital spot. Power 306. Intensity 6. Over-hit available.
 
Level 58
Skill Type Cost Range Delay SP Cost Description
Dual Weapon Mastery Dual Weapon Mastery 19 Passive --- --- --- 140,000 Increases attack power when using bows.
Dual Weapon Mastery Dual Weapon Mastery 20